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Yoshi's story theme
Yoshi's story theme












yoshi

Through paying particular attention to the countdown in a timed match, a prudent smasher can use this knowledge to effectively stall a recovery and land on Randall instead of falling.ĬPU opponents tend to try to recover to Randall if possible, leaving them susceptible to gimps. This means that the position of the cloud is consistent and predictable, not random.

yoshi

Randall does not appear for the opening ten seconds of a given battle and emerges on the right-hand side of Yoshi's Story immediately thereafter, completing a trip through the stage and out the other side in 20 seconds. It is also mentioned commonly in competitive Melee matches, usually when a player chooses to land on it instead of aiming for the edge while recovering, or when it comes out and saves a recovering player who otherwise would've been edgehogged. The term derived originally from Canadian smasher FastFox on a SmashBoards thread, and it has since taken off as a norm on SmashBoards. It is often used to assist the recovery process. It is possible to stand/edgeguard on the cloud until it goes back into the stage. It moves in a rectangle through the bottom of the stage. Randall the Cloud is a nickname for the cloud featured on this stage. Derm can be seen pacing back and forth in the background. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as Green Missile and Raptor Boost, and they are useful for countering stale-move negation, through hitting them with attacks not commonly used. If food is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit (in Ultimate, they will carry food even if it isn't enabled to appear). Additionally, there are Shy Guys which fly around in groups of 1-6 in a line. The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. There are three soft platforms: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to Battlefield.














Yoshi's story theme